Fantastic - Seaside Town | Tidal Flask Studios

Stylized asset pack @tidalflask
https://www.tidalflask.com/store/g50BL/fantastic-seaside-town

Was mainly responsible for shaders (Unity+UE), modular pipeline, sculpts/retopo/bake/lods/uvs for hero props and modular archetypes, hand-painted skybox, and procedural textures.

Skybox - painted in Photoshop

Skybox - painted in Photoshop

Skybox - painted in Photoshop

Tileable terrain textures

Tileable terrain textures

Tileable architecture textures

Tileable architecture textures

Tileable textures for decorations.

Tileable textures for decorations.

Modeled + sculpted + retopo in Blender. LOD0 = 5761 tris (for all parts together). 2 sets of materials (oven, all the chimney parts). Base plaster material created in Substance Designer, projection + high poly bake in Substance Painter.

Modeled + sculpted + retopo in Blender. LOD0 = 5761 tris (for all parts together). 2 sets of materials (oven, all the chimney parts). Base plaster material created in Substance Designer, projection + high poly bake in Substance Painter.

Modeled + sculpted + retopo in Blender. LOD0 = 5761 tris (for all parts together). 2 sets of materials (oven, all the chimney parts). Base plaster material created in Substance Designer, projection + high poly bake in Substance Painter.

Modeled + sculpted + retopo in Blender. LOD0 = 5761 tris (for all parts together). 2 sets of materials (oven, all the chimney parts). Base plaster material created in Substance Designer, projection + high poly bake in Substance Painter.

Custom PBR shaders for color additions on modular pieces. Masks created in Substance Designer.

Custom PBR shaders for color additions on modular pieces. Masks created in Substance Designer.